This is a Mini Jam 64 submission
If you wish to rate it you can go here : https://itch.io/jam/mini-jam-64/rate/778319

Controls :

WASD / Left Joystick : Move (no need to change your keyboard layout theoretically)
Space / A / Cross : Jump
Mouse / Right Joystick : Move camera
Right click / Left Trigger : Aim !??!?

Browser version only :

Escape/Backspace : Regain mouse control
Click on Window : Give back mouse control to the game

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Didn't turn out quite as I expected but I did learn a lot about coding a platforming character and game animation. You control a small bunny that carries his trusty carrot gun (which unfortunately doesn't fire any carrot, couldn't implement it). You can somewhat aim it.

While there is a sort of moon jump when jumping along edges, the physics turned out pretty nicely and would need minor changes and fixes for a full-fledged game.

I'm also very happy with how the character and his animations turned out as I feel it captures the aesthetic of Rare platformer games from the 64 era perfectly. This is particularly enhanced by the fact I actually made a faux-3-point filtering (the filtering system the N64 used) vertex-lit shader like many of these games used (albeit often a more archaic lighting system I believe). Have fun with my little experiment, I sure had creating it!

I hope to revisit it in the coming weeks, but I won't make any promise since I always thought I would come back to my Jam projects and never did yet. But things can change !

Oh there's also some occlusion culling bug going on with ProBuilder meshes. As far as I know this is not my fault. It can probably be fixed with tweaking but should work right out of the box, I will have to be careful if I ever decide to use it more fully.

Download

Download
Linux (rar) 19 MB
Download
Linux (tar.gz) 23 MB
Download
Mac OS X (rar) 17 MB
Download
Mac OS X (tar.gz) 20 MB
Download
Windows (64 bit) 17 MB
Download
Windows (32 bit) 15 MB

Install instructions

Unpack the files anywhere you like. You can then run the game from withing the folder.

For Windows : Bunny Bean.exe
For Linux : Linux.x86_64
For Mac OS : I believe you run the .app directly (I don't own a Mac so I can't 100% confirm)

Comments

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Jumping feels a bit floaty and camera movement is way too sensitive. I really love the bunny model though

Yeah I wanted to add some sort of input to adjust that but I got neck deep in the IK and forgot :( As a result I also didn't fix the bug with gamepad camera controls ! Glad you like it :)

(+1)

Interesting game... It's obviously just a tech demo but I really like the character design here!

The Banjo-Kazooie style eyes really spoke to me xP


Keep it up! :3

Raeally glad it did ! One of my objectives was really capturing that Rare artstyle ;)